Tuesday, December 13, 2011

Wikipedia is not Bad

Most teachers agree on one thing, the website known as Wikipedia should not be used in a research paper. I don't agree with this statement one bit. My current research paper on the public's perception of violent video games and their affects on children is largely driven by "the public's perception." On the website Wikipedia, anyone is free to post information on a certain topic. Therefore you get to find out what the public's view is on certain events because even events such as the Columbine shooting, the Beltway murders, and the Virginia Tech massacre all have opinion and what the public perceives from the event. Sure a bulk of each of these topics is straight facts such as the times, dates, locations, etc. but after you unravel all of the cold, hard, facts, you are left with a lot of opinion and what the public believes is to be blamed.

Take the Columbine school shooting for example. On the Wikipedia page for the Columbine school shooting they go through a list of "rationales" as to why Eric Harris and Dylan Klebold might have caused the school shootings. Under one subcategory is "video games," and after unravelling all of the cold, hard, facts, I was able to come to the fact that the public's perception, even though not the entire publice created the page, thought that video games did not play a large role in the Columbine school shootings.

Teachers can bad-mouth Wikipedia all they want, but in reality Wikipedia is more then just cold, hard, basic, knowledge to a certain object or event. Instead Wikipedia is a way to divulge deeper into what the popular opinion is on a certain event, in my case violent video games and three seperate rampages.

Monday, December 12, 2011

The Fear of Everything

Imagine sitting and watching a film clip showing a locomotive leaving a train station.  Now imagine everyone jumping back in their seats as the train comes into the station.  It's an unusual site; we are used to the site in this day in age, but this was the scene of one of the first motion picture screenings in 1895.  Could you imagine a simple video popping up on the screen of a locomotive as it leaves station?  We are so used to images such as this that it is just written off as something that is normal.  However in the 1895, this was not a normal image, to them it was scary to see this image of a locomotive leaving the train station, they thought the train was going to jump out of the screen at them.  To them, this simple film envoked fear, because they had no idea what to expect.

This is similar to how we currently are with video games.  Violent video games are especially scary for an older breed of people who grew up prior to the 1990s and the first real violent video game (Mortal Kombat).  Violent video games to the older breed envokes a fear simlar to the fear of the first motion picture because this older breed has no idea what to expect.  Will I see someone's head ripped off?  Will they actually teach me how to kill someone?  These questions burst in and out of their heads because they never played these games growing up, how are they to know that they are not as bad as they seem.  This is the culture we are currently in.

This culture, is the same type of culture from 1895 when there was a fear with the motion picture.  It was also the same culture when adults had a fear of music lyrics in the 1980s and 1990s.  This culture seems to be repeating itself over and over.  It is because the majority of the people have no idea to expect when a new piece of technology comes out, so naturally they fear it.  In this day in age, motion pictures are not seen as scary, neither are provokative lyrics, but still back then, this was the way it was. 

Unfortunately not enough research has been done on this topic to really gain a clear-cut answer, however look at who had the fear of motion pictures, song lyrics, and now violent video games.  For the most part it has been adults in their respective eras.  Adults never grew up with motion pictures in 1895, nor did they grow up with provokative music in the mid-1900s and in this day in age there are not many adults who can say they grew up playing violent video games.  Kids on the other hand were born into the age of these, so to them motion pictures, bad song lyrics, and violent video games are just another way of life, something that is not scary and should not be feared.  Adults though are scared because they have no idea what to expect, and I bet in thirty years when the first "reality" video games comes out, the same culture that grew up watching movies, listening to provokative lyrics, and playing violent video games will have the same fear.

Sunday, December 11, 2011

I am the Answer

When I first chose my topic, I wanted to write about how violent video games do not affect the violence cause by children who play them.  In every credible source I have found throughout my research, I have learned that there is no way to prove that violent video games do not affect violence in the children who play them.  It has been proven over and over that violent video games cause violence in children who play them.  The discrepensy I have found however, is the definition for "violence."  There is no working definition for violence in any of my sources; some call is "aggression" while others call it "violence."  Both words are similar, however proving my new topic, without this working definition is hard.  I want to explain that violent video games do cause aggression in the form of outbursts, and temporary rage, but do not cause things school shootings, or killing sprees. So when some of my sources say "violence" or "aggression," what does it mean?  Does it mean killing sprees and school shootings or does it mean outbursts and short "tantrums."
Then, earlier in the day, it hit me.  I am the definition of aggression and violence.  I have played violent video games for much of my life.  I know through past experience that violent video games do cause violence, but violence to me means temporary outbursts and swearing.  When I would die in a game, it provoked mean to scream loudly or swear at the other player.  I have been known to throw my headset or controller if I get extremely frustrated.  The picture I am inserting is of my old headset from playing video games.  The story goes like this: I was playing Call of Duty Modern Warfare 2, a violent video game where you kill other soldiers and terrorists, about two years ago, when my sister walked in front of the television just to make me mad.  I was doing really good in the game and when she walked in front of the television I proceeded to die.  I got super mad at her that I threw the headset at the wall, and it broke.
I am not alone, you can go online to Youtube and search for other kids who rage at violent video games.  Some are very funny, and some are very sad.  I have found a handful of kids whom get so mad, they end up breaking their video games systems worth at least $250, imagine being their parent.  This is the definition, in my opinion, for "aggression" or "violence." It is not murdering, or bullying other people such as the Columbine shootings or the Beltway murders, but having temporary outbursts while playing a game, such as swearing or throwing a controller.